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Instructions for Visual Culture College Essay Examples

Essay Instructions: Introduction to visual culture final exam

Should be written by someone with experience in visual culture, reference writer username - infoceo.

Instructions uploaded as "Visual Culture Final Exam.doc"

Thank you.

Excerpt From Essay:

Title: visual culture

Total Pages: 2 Words: 691 Works Cited: 0 Citation Style: MLA Document Type: Research Paper

Essay Instructions: In this class, we study different aspects of art and visual culture in order to enhance our understanding of them.
We analyze particular elements, including formal, historical, personal, and cultural aspects, realizing that in
order interpret, we must look not just at the code of an artist but also at the culture in which he or she works.
(Like what you did when writing your art criticism.) This assignment takes you outside of the art world, to
write a different type of art criticism; one that compares a place that you interact with on a normal basis, a
shopping center or mall, to a museum.



Objective: To consider how display affects our perceptions of a product or place, and how people act in
seemingly different places.

You will visit a mall or other commercial place AND a museum or art gallery (the CCP or the University
of Arizona Museum of Art, for example). Once at each location, select an area.

Write a two page paper based on the following prompt

you can start looking at prompts from the attached observation
sheet. Observe and take notes of your surroundings (this should include but not be limited to: people,
clothes, accessories, discussions, artwork, movement, architecture etc.).

write an essay in which you synthesize at least five of what you
consider your most important observations. Additionally, please address what the comparison suggests we, as a
society, might value.

Make Sure you compare a commercial place and a museum/gallery:
2 pages

Focus only on listening for a few
minutes. Compare the sound you
hear in both spaces. How does the
background noise affect your
experience there? Is the sound
related to the visual experience?
Describe the most dominant sense
(touch, taste, feel, sight, smell) in
your experience of this
culture/place. Why is it?
What are people doing in each place?
What objects are they carrying?
How are they dressed?
What do you notice about how they
are moving?
What kind of body language do they
show?
What are they talking about?
How is the architecture of each place
similar? Different?
How are objects displayed?
How is the image of the body
visually represented at each
location? (focus on art works in
the museum, and store
displays/advertisements at
commercial center- not the actual
living people)

Excerpt From Essay:

Title: visual communication

Total Pages: 3 Words: 945 Bibliography: 0 Citation Style: APA Document Type: Essay

Essay Instructions: For Writergrrl101

4 Essay questions to answer, you should refer to the book:
Visual Culture: The Reader. Edited by Jessica Evans and Stuart Hall. New York: Sage

Excellent answers are those which use examples to illustrate the information from the article and also offer critical analysis of the author's work.

4 questions are :

1. According to Victor Burgin's rendition of photography, how
do photography and text relate to one another?

2. What does Roland Barthes mean by " a civilization of
writing" and how does it relate to "a civilization of the
image" based on his work Rhetoric of the Image?

3. Please explain how aesthetic and instrumental attitudes
toward photography are described by Susan Sontag.

4. What is the position of photography within the hierarchy
of legitimacies according to Pierre Bourdieu?

Because I think Writergrrl101 knows the book "visual culture: the reader" very well, so I ask him/her to help.

Thanks!

Excerpt From Essay:

Title: Media archaelogy and videogames

Total Pages: 12 Words: 3097 Sources: 12 Citation Style: APA Document Type: Research Paper

Essay Instructions: Theme:

Our relationship with media technology is a complex one between perception, mental imagery, and the apparatus that enables it. Our experience of watching a film, for example, is a very different experience from that of an audience member who experienced cinema firsthand (as can be illustrated by “mythic” stories like the one about how people ran away from the train while attending the screening of The Moving Train by the Lumière). Therefore, as the apparatus is always part of the experience of understanding media (whether people are aware of it or not), it is not enough just to work with historical imagery or archival footage to understand the past of a medium. One must think also about apparatuses of an earlier era. This is a starting point for media archeology.

Media archaeology is an emerging set of interdisciplinary theories and methodologies that address media history in new, often unconventional ways - both looking for elements of repetition as well as variation in the past. Media archaeology wants to understand new and emerging media cultures through the past. Authors such as Erkki Huhtamo, Siegfried Zielinski, Wolfgang Ernst, Nick Montfort, Ian Bogost, Wendy Hui Kyong Chun, Carolyn Marvin, Katherine Hayles, Tom Gunning, Anne Friedberg, Lev Manovich, Steve F. Anderson, William Uricchio, Friedrich Kittler and Jonathan Crary, from the fields of visual culture, media theory, platform studies, software studies (etc.), have been essential to the birth of this disciplinary ??" and artistic ??" field (that has a basis on seminal works of authors such as Walter Benjamin, Michel Foucault, Marshall McLuhan). In addition to theories, media archaeology is executed through concrete art works ??" such as Zoe Beloff's, Aura Satz’s or Rosa Menkman’s.

This essay means to address recent media archaeological waves, in european and US media studies, namely in its hardware materiality and time-critical focus, as well as software and platform studies, in their relationship to videogames. It is important to provide examples from videogames to illustrate some of the points made.


Suggested Bibliography:

Always Already New: Media, History, and the Data of Culture. Lisa Gitelman. MIT Press. Sep 2008. ISBN: 2477.

Archaeology of Knowledge. Michel Foucault. Routledge; 2 edition. May 2002. ISBN: 7531.

Cartographies of Media Archaeology. Jussi Parikka’s Blog. http://mediacartographies.blogspot.pt/

Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means (Electronic Culture: History, Theory and Practice). Siegfried Zielinski. MIT Press. Feb 2008. ISBN: 0326.

Digital Memory and the Archive (Electronic Mediations). Wolfgang Ernst (Author), Jussi Parikka (Editor). University of Minnesota Press. Dec 2012. ISBN: 7672.

Gramophone, Film, Typewriter (Writing Science). Friedrich Kittler. Stanford University Press. July 1999. ISBN: 2338.

How We Think: Digital Media and Contemporary Technogenesis. N. Katherine Hayles.

Media Archaeology. Approaches, Applications, and Implications. Erkki Huhtamo (Editor), Jussi Parikka (Editor). June 2011. ISBN: 2744.

New Media, Old Media: A History and Theory Reader: Interrogating the Digital Revolution. Wendy Hui Kyong Chun (Editor), Thomas Keenan (Editor). Routledge. Dec 2005. ISBN: 2249.

Technologies of History: Visual Media and the Eccentricity of the Past (Interfaces: Studies in Visual Culture). Steve F. Anderson. University Press of New England. May 2011. ISBN: 0034.

The Language of New Media. Lev Manovich.

The Virtual Window: From Alberti to Microsoft. Anne Friedberg. MIT Press. Jan 2009. ISBN: 2503.

The Work of Art in the Age of Mechanical Reproduction. Walter Benjamin.

Twisty Little Passages: An Approach to Interactive Fiction. Nick Montfort. MIT Press. Mar 2005. ISBN: 3185.

Understanding Media. The extensions of Man. Marshall Macluhan.

What is Media Archaeology? Jussi Parikka. May 2012. ISBN 0258.

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