Connected vs. Stand-alone

Communication revolution has moved from a world connected by telephone (a synchronous and asynchronous) including e-mail, bulletin boards, broadcast messages and chat rooms. As a result, new learning tools have developed to access knowledge.

Active vs. Passive

There is much less tolerance for passive situations such as lectures, and digital natives need and want interactive learning opportunities.

Payoff vs. Patience

The same attributes that keep young people engaged for hours to learn and master a computer game can be tapped to improve the quality of civics education as well; the challenge remains for educators to develop similar interactive rewards dynamics for learning content.

Fantasy vs. Reality

Young learners' lives are pervaded by fantasy elements through television programs and video games; therefore, learning experiences should be structured to include such fantasy elements to be more interesting.

Technology as Friend vs. Tech. As Foe

Digital immigrants" perceive technology as...
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