The creative ways in which the varied direct involvement aspect has been included by producers in the genre also has to do with technology. Programs where the audience participates in decision making, like when the audience chooses a winner in a program via voting on site or by cell phone text messages are common, as are other audience participation tactics, like on new themed game shows when the audience gives a hint to the contestant and the contestant can then view the percentages of answers. These are just a few examples of how the industry has answered the audience participation draw of the reality genre, though the same research derived study also found that voyeurism is a secondary and limited aspect of the draw to reality TV.

Papacharissi, and Mendelson 355)

Viewers valued the entertainment and habitual pass time motives over that of voyeurism, which was fairly surprising, considering that...
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