In addition, the game is fun and not nearly as intimidating as other inventories, like the Myers-Briggs. There is not the delay between completing the questionnaire and then waiting for a report to be provided and analyzed. Instead, students can begin to understand their own, as well as others', behaviors as the game is played. This helps give them the knowledge they need to manage strife within teams, to help ensure they are operating as effectively and efficiently as possible.

Scarfino and Roever's (2009) feedback from students who have used the game support this same conclusion. Thus, Scarfino and Roever's logical argument means the reader is also brought to the same conclusion. There is no other evidence presented in Scarfino and Roever's article that would support a counter-argument.

Review and Evaluation

Scarfino is an associate professor, at William Jewell College, in the Department of Business and Leadership. Roever is interim...
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