History of Personal Computer Ceruzzi, P.E. (2010). Essay

Total Length: 1387 words ( 5 double-spaced pages)

Total Sources: 5

Page 1 of 5

History Of Personal Computer

Ceruzzi, P.E. (2010). "Ready or not, computers are coming to the people": Inventing the PC. OAH Magazine of History 24(3), pp. 25-28. Retrieved from MasterFILE Premier database.

In late 1974, a young Boston-based electronics engineer read an article in Popular Electronics about small personal computers. He showed the article to a friend, Harvard undergrad William "Bill" Gates III, and the two soon formed a company to write software for an industry that was still in its infancy. The history of Gates' company, MicroSoft, is well-known; the purpose of Ceruzzi's article was to put the development of the personal computer into historical context. The early 1970s were a time of economic downturn in the U.S., following more than two decades of growth and prosperity. Environmental concerns were beginning to gain public attention. A war in the Middle East contributed to a gasoline shortage. Americans began to lose faith in the political system with the scandals surrounding Watergate as well as Vice President Spiro Agnew. The computer industry was dominated by IBM Corporation and was geared toward governmental and scientific uses. Despite seemingly overwhelming odds, young entrepreneurs like Gates prospered.

Ceruzzi begins the article with a description of a newsstand in Harvard Square, famous for more than half a century for its expansive stock of magazines and newspapers representing myriad interests and global origins. As the author points out, however, in today's internet age, with twenty-four hour access to news feeds and the World Wide Web, the prospect of visiting Out-of-Town News is much less exciting. For journalists, writers, editors, photographers and artists, there are fewer print markets available to showcase their work, but a great number of virtual markets. The personal computer can provide new ways for artists to create their work as well as new ways to get it into public view. Writers and artists who limit themselves only to print publications may find they are limiting the exposure of their work. Those who embrace new technology and its place in the market will find that there are not fewer venues for their work, but different ones. Writers and artists, to be seen and heard, will need to adapt.
Adapting to the new technology seems essential for one who is determined to make his art commercially successful as well.

Trachtman, P. (1995). Charles Csuri is an 'old master' in a new medium. Smithsonian 25(11), pp. 56-63. Retrieved from MasterFile Premier database.

Charles Csuri, once a professor on the art faculty at Ohio State University, turned to the use of the computer for art as early as 1964 because he wanted to be among the first to use this new medium. The computer to which he had access was an enormous mainframe requiring data entry via punch cards. There was no monitor. Essentially, Csuri was not creating art, but the tools with which he and other artists would eventually be able to create graphics and animation. The skills he taught his students were more in the realm of computer programming than art. By the 1990s, Csuri was able to use the computer to draw, paint and sculpt electronic images. This article tells the story of his journey from boyhood and a developing interest in art to his days at Ohio State as a student and All-American football player, to his interest in the computer and its potential for his art.

Csuri helped pioneer a new medium. Today, many different programs are available for use by artists. In Csuri's time, many traditional galleries were resistant to computer images. Csuri was one of the first to create a CD-ROM as part of a "virtual gallery," allowing viewers to look at his paintings on a virtual wall and even zoom in for a closer, more detailed look. There are now many cyberspace "galleries" that allow artists to showcase their work. The computer allows artists to reach new audiences. Viewers of art do not need to wait until they can travel to a museum or gallery. The computer serves to make the world a much smaller place.

Lavin, M.A. (1997). Making computers work for the history of art. Art Bulletin 79(2), pp.

198-202. Retrieved….....

Need Help Writing Your Essay?